Codevember 2016

Jaume Sanchez Elias · @thespite

This are the projects created for Codevember 2016 -a challenge for developers creating a creative sketch by day during the whole month of November.

Initially I wanted to mix very different browsers technologies: CSS, SVG, WebGL, and not limited to just visual effects. In the end i went with WebGL + three.js, creating a basic boilerplate and starting from scratch every project. Of course as I went, the toolbox grew considerably, with things like ShaderTexture, Odeo and a lot of shaders and helper methods.

I've tried to make all sites work in as many platforms as possible, but the time constrains don't allow for a lot of beta testing and bug hunting. Wobbly Earth, for instance, doesn't work on my Nexus 5, but works everywhere else I've tried. I have reports that Lines in a Sphere doesn't go well with MacBook Airs. If you find any issue and want to help debug, tweet me.

So this is all I've been able to churn out, between work, two kids, broken eyeglasses...
Just don't judge the code too strictly :)

Inside info: in all the effects with music (10, 16 and 30) you can open the console and run odeo.playSoundCloud( "whatever_soundcloud_url" ) and you can change the track.

Even more inside info: in all the effects with FBOS, shadows, etc. you can probably open the console and run helper.show(true) to see the FBOHelper.

Source code for all experiments -and discarded ones- is here: codevember-2016