GameObjectNode node{}; node.id = nodeId++; node.name = INSERT_MODEL_NAME; node.position = INSERT_POSITION; node.scale = INSERT_SCALE node.rotation = INSERT_ROTATION { GameObjectNode object{}; object.id = nodeId++; object.name = "Box038_meshId0_name_M_Buzz_UpperBody_0"; object.modelId = startModelId + 0; object.materialId = startMaterialId + 1; object.position = glm::vec3(0.f); object.scale = glm::vec3(1.f); object.rotation = glm::vec3(0.f); node.children.push_back(object); } { GameObjectNode object{}; object.id = nodeId++; object.name = "Box038.001_meshId1_name_M_Buzz_LowerBody_0"; object.modelId = startModelId + 1; object.materialId = startMaterialId + 0; object.position = glm::vec3(0.f); object.scale = glm::vec3(1.f); object.rotation = glm::vec3(0.f); node.children.push_back(object); }