std::vector materials; { MaterialDescription material{}; material.id = startMaterialId + 0; material.name = "M_Buzz_LowerBody"; material.filename = "M_Buzz_LowerBody.mats"; material.albedo = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); materials.push_back(material); } { MaterialDescription material{}; material.id = startMaterialId + 1; material.name = "M_Buzz_UpperBody"; material.filename = "M_Buzz_UpperBody.mats"; material.albedo = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); materials.push_back(material); } { MaterialDescription material{}; material.id = startMaterialId + 2; material.name = ""; material.filename = "Default.mats"; material.albedo = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); materials.push_back(material); }