std::vector materials; { MaterialDescription material{}; material.id = startMaterialId + 0; material.name = "BlueEngineGlow"; material.filename = "BlueEngineGlow.mats"; material.albedo = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); materials.push_back(material); } { MaterialDescription material{}; material.id = startMaterialId + 1; material.name = "ReflectiveGlass"; material.filename = "ReflectiveGlass.mats"; material.albedo = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); materials.push_back(material); } { MaterialDescription material{}; material.id = startMaterialId + 2; material.name = "ScratchedMetal"; material.filename = "ScratchedMetal.mats"; material.albedo = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); materials.push_back(material); } { MaterialDescription material{}; material.id = startMaterialId + 3; material.name = "ScratchedMetalDark"; material.filename = "ScratchedMetalDark.mats"; material.albedo = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); materials.push_back(material); } { MaterialDescription material{}; material.id = startMaterialId + 4; material.name = "ScratchedMetalRed"; material.filename = "ScratchedMetalRed.mats"; material.albedo = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); materials.push_back(material); } { MaterialDescription material{}; material.id = startMaterialId + 5; material.name = ""; material.filename = "Default.mats"; material.albedo = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f); materials.push_back(material); }